My recent game development time has been going towards working on randomized floors that the tower in Trivo is made up of. The idea is, similar to other dungeon crawler like games, that the layout is completely randomized.
The idea for Trivo is that, as you ascend the tower, you go floor by floor. Each floor is composed of randomly arranged rooms. I plan to creates hundreds of these rooms to randomly pick between, along with also randomizing things inside the room such as the types of enemies.
Above is a “floor plan”, essentially I generate this structure above and note all the dead ends and the starting square.
I use the dead ends to put any special rooms (such as the final room of a floor) that leads to the next floor. So essentially I generate a floor plan like above, pick a random dead end that isn’t too close to the start and mark it as the exit of the floor. I can then use other random dead ends for other special rooms such as a room that may contain no enemies but may contain some treasure for the player.
This is a little sneak peek into the floor generation, and I plan to post more about the actual rooms themselves in the future.