Nebulis Entity – Tutorials

With Nebulis Entity released I’ve been getting feedback from various players, and one of the bigger issues I’ve noticed is that although I (obviously) understand my game and the gameplay flow well, it can be hard for players with 0 context to figure out what to do.

Now my game intentionally doesn’t hold the players hands too much as I find that to be annoying, but they do have to go out of their way to find information such as inside of information tablets, or by reading emails on the computer.

To assist new players a little more, I’ve added a new ‘pre-warp checklist’ whenever you start a new run. This is 100% optional and can be ignored, but for new players it at least gives you a little sense of direction on how the gameplay loop is done. It is displayed on the left side of the screen and vanishes if you have ‘tutorials’ off in the in game settings or if you just warp away and ignore its steps.

Here’s a small clip of it, but essentially it guides a player through setting the ship up for their run by getting them to use the computer, scan down a signal, load energy into their weapon bays, repair a couple machines, then warp off to a sector they choose. I think it will be a great addition especially if you have 0 idea what you are doing when you enter a run for the first time.

Until next time,

Fouf

Microwave and Nebulis Entity Update

Below is a short video of a new microwave I added to the living quarters in Nebulis Entity!

Figured it’d be fun to add it so you can heat up food, doing so causes it to restore more of the player’s health / sanity!

Development of Nebulis Entity has been going very well, so much so that I’ve set July 23rd, 2026 as the release date! Here’s the link again to the Steam store page in case you missed it!

https://store.steampowered.com/app/4068440/Nebulis_Entity/

Repairs needed!

Recently I added some smoking / sparking effects to machines that you need to repair. The worse state they are in, the more intense the effect is to help players notice when things need to be repaired.

I haven’t posted too much about the gameplay specifics of my game yet, but this is one of the many things that will be required to keep your ship from failing you while venturing in space.

Nebulis Entity Update

It’s been a productive few months since my last post, I’m mostly working on polish and adding more story content now. Below I’ll be including a small video of me walking around the space station (essentially the lobby area) to show off the new assets. I’m hoping soon to put more footage of actual gameplay on the ship itself.

Anyway, here’s a small of things I’ve done since my last post:

  • Improve the space ship’s command computer user interface to be more clear, and less complicated. Before it had a map that showed both locations + objects in space such as ships, etc. I’ve split off locations to a different monitor completely to reduce UI complexity.
  • The command computer’s popup system was reworked, it was kind of clunky in terms of how popup’s defined their buttons. It’s a lot nicer to work with now and should let me create lots of interesting ways to interact with players.
  • A small intro story to teach players about the game without too much hand-holding. It forces players to interact with some of the basic mechanics you’ll have to do on the ship.
  • Upgraded the game engine to Godot v4.6.1.
  • Other small fixes including: some UI tweaks, some animation fixes (player’s idle animations weren’t looping properly), small fixes with the occlusion layer.

And a small video walking around the lobby area

Until next time

Information Tablet!

I recently added a tablet that contains information for maintaining / repairing the ship. Initially I had created a separate tab on the in-game computer that contained this information – but I felt the computer UI was getting quite cluttered so I thought it was a good opportunity to pull all that out of the computer and into a handy tablet any crew member can reference. After you grab it you’re able to zoom into the tablet to read the contents easily.

Graphical updates

Shortly after my last post I got my hands on some new models for my game. Previously I’ve just been using 100% things I’ve made in blender myself, but this asset pack I found seemed like it’d fit really well and it came with the proper resources to essentially apply their textures to my existing models. So I’ve been using a lot of the new models for re-doing the ship level, and updating existing models I had already created to make them fit in properly. I’m really satisfied with the results & I’ve attached three photos, a sneak peek of around the ship.

More posts to follow!

Nebulis Entity Update – Arcade Games!

Another quick update about my game – I wanted something players could mess around with while aboard the ship. I figured an arcade cabinet would be fun to make and a good way to waste some time. This is a simple game where you catch falling objects by pressing buttons on the cabinet.

I may make a couple more games that work on the same cabinet model in the future, but for now this is good.

Until next time!

BURNING!

I recently did some more work on Nebulis Entity – I made a small fire spreading and suppression system. When the ship is damaged, or electrical parts of the ship aren’t kept in good condition, a fire has a chance of breaking out.

Here’s a small video of me putting out a fire (it’s dark because the generator was also out)

Details about Nebulis Entity

It’s time I start putting out more information about Nebulis Entity – it is a 3D co-op first-person survival space ship crew simulator game. Aboard a spaceship, you perform tasks and maintenance to adventure as far as you possibly can to uncover more about the universe you’re in.

Currently, the basic gameplay loop, as well as a temporary lobby area are done. So essentially you can currently board a space ship, and pilot it through space. If your ship explodes you are sent back to the lobby where you can board another ship and go again. I’m just adding more content and polishing existing systems I’ve created and will be posting images / videos here as I work on different things. To start, here’s a small video of looking out of the ship into space from the crew’s quarters.

I’m currently working on fire spreading system when your ship is damaged – stay tuned for some details about that soon!