Game Setting
The game is a 3D over-the-shoulder dungeon crawler/roguelite. It’s set around a tower that seemingly rises beyond what the eye can see, which has drawn adventurers to ascend it for untold riches. A community has formed around the base of the tower which thrives off of the adventuring visitors and curious tourists.
The game is being developed with the Godot game engine, and all the scripting is being done in C#. I plan to make some more detailed posts in the future on why I ended up going with Godot, as well as other posts detailing how I create certain effects and scenes with it.
I’ll also be posting more about Trivo in the future, but for now here’s a quick run animation I created in blender for a dummy model that I’m using while prototyping the game’s mechanics and gameplay loop. This is an older animation but I’ll have more coming soon.