Another quick update about my game – I wanted something players could mess around with while aboard the ship. I figured an arcade cabinet would be fun to make and a good way to waste some time. This is a simple game where you catch falling objects by pressing buttons on the cabinet.
I may make a couple more games that work on the same cabinet model in the future, but for now this is good.
I recently did some more work on Nebulis Entity – I made a small fire spreading and suppression system. When the ship is damaged, or electrical parts of the ship aren’t kept in good condition, a fire has a chance of breaking out.
Here’s a small video of me putting out a fire (it’s dark because the generator was also out)
It’s time I start putting out more information about Nebulis Entity – it is a 3D co-op first-person survival space ship crew simulator game. Aboard a spaceship, you perform tasks and maintenance to adventure as far as you possibly can to uncover more about the universe you’re in.
Currently, the basic gameplay loop, as well as a temporary lobby area are done. So essentially you can currently board a space ship, and pilot it through space. If your ship explodes you are sent back to the lobby where you can board another ship and go again. I’m just adding more content and polishing existing systems I’ve created and will be posting images / videos here as I work on different things. To start, here’s a small video of looking out of the ship into space from the crew’s quarters.
I’m currently working on fire spreading system when your ship is damaged – stay tuned for some details about that soon!
I know I haven’t posted recently, but progress has not stopped. Well, kind of. The RPG game that I’ve posted about in the past has been put on hold, and I switched gears over these last 3 months to a game with a simpler idea.
I felt that my previous game idea just kept unwinding into a bigger project every day I kept working on it. A lot of progress has been made on it since I last posted, but I thought it’d be good to do something way smaller in scope and then go back to it later.
My new and current project is a 3D game where you and optionally some friends perform research on entities on a space station above a recently discovered planet. I’m nearing a demo-able state of the game and promise to put more information soon. To give you an idea of the aesthetics, here is a photo of a vending machine that you can use to obtain a snack to fuel you during your hard work aboard the space station.
The status screen portion of that vending machine is replaced by a UI when you’re in game.
This game idea may sound complex too but I feel I’ve already gotten more content in this game in 3 months than my previous game, I feel like I’ve defined this game a lot more before starting any development which has helped. Also, there’s not much in terms of combat which I struggled to get feeling right in my RPG game. Anyway, I’ll definitely be putting more posts here soon.