Tag: low poly

Loot!

loot bag 3d model
The loot bag, a screenshot from inside blender

Just a small little post showing a loot bag I made for item drops in Trivo.

These will be used to hold items, which will drop from slain enemies.

The player will be able to interact with these bags and a window will appear showing the items contained in the bag and the option transfer the contents to their own inventory.

Slightly different angle picture

I’m hoping to be able to post pictures of the in-game looting window soon, but I’m currently re-working sections of the in-game user interface. When that’s done I’ll post more about it with pictures.

Lights…?

When I started to work on Trivo, I decided I should probably learn how to do simple 3D models so I could at least learn the general workflow from 3D model creation to being loaded up as a game asset. Even if I didn’t end up making assets that were cut up for production, I figured it’d be valuable experience.

A very low polygon campfire

I eventually started to learn how to do low polygon 3D models in Blender (with the help of Youtube videos), and I must say, I very much enjoy creating 3D models with Blender. It feels pretty good being able to create a 3D model that you can then use in a game, even if it may be just a placeholder asset.

Some sort of metal chandelier with candles

As you can tell from the title, the models I made here give off some source of ‘light’. I was messing with the lighting system in Godot and needed some assets to light up the scene, so I took some time to create these simple models and created scenes of them and a light source to use for Trivo.

A wall torch sconce

I’ve started recently to learn how to do sculpting of 3D models with Blender, but I’m not sure if I’ll end up using it much for my current needs. Low polygon models seem to fit my use case quite well for the moment.