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Lights…?

When I started to work on Trivo, I decided I should probably learn how to do simple 3D models so I could at least learn the general workflow from 3D model creation to being loaded up as a game asset. Even if I didn’t end up making assets that were cut up for production, I figured it’d be valuable experience.

A very low polygon campfire

I eventually started to learn how to do low polygon 3D models in Blender (with the help of Youtube videos), and I must say, I very much enjoy creating 3D models with Blender. It feels pretty good being able to create a 3D model that you can then use in a game, even if it may be just a placeholder asset.

Some sort of metal chandelier with candles

As you can tell from the title, the models I made here give off some source of ‘light’. I was messing with the lighting system in Godot and needed some assets to light up the scene, so I took some time to create these simple models and created scenes of them and a light source to use for Trivo.

A wall torch sconce

I’ve started recently to learn how to do sculpting of 3D models with Blender, but I’m not sure if I’ll end up using it much for my current needs. Low polygon models seem to fit my use case quite well for the moment.

Trivo

Recently, I’ve been working on a game named “Trivo.” (working title)

Game Setting

The game is a 3D over-the-shoulder dungeon crawler/roguelite. It’s set around a tower that seemingly rises beyond what the eye can see, which has drawn adventurers to ascend it for untold riches. A community has formed around the base of the tower which thrives off of the adventuring visitors and curious tourists.


The game is being developed with the Godot game engine, and all the scripting is being done in C#. I plan to make some more detailed posts in the future on why I ended up going with Godot, as well as other posts detailing how I create certain effects and scenes with it.

I’ll also be posting more about Trivo in the future, but for now here’s a quick run animation I created in blender for a dummy model that I’m using while prototyping the game’s mechanics and gameplay loop. This is an older animation but I’ll have more coming soon.