It’s been a productive few months since my last post, I’m mostly working on polish and adding more story content now. Below I’ll be including a small video of me walking around the space station (essentially the lobby area) to show off the new assets. I’m hoping soon to put more footage of actual gameplay on the ship itself.
Anyway, here’s a small of things I’ve done since my last post:
- Improve the space ship’s command computer user interface to be more clear, and less complicated. Before it had a map that showed both locations + objects in space such as ships, etc. I’ve split off locations to a different monitor completely to reduce UI complexity.
- The command computer’s popup system was reworked, it was kind of clunky in terms of how popup’s defined their buttons. It’s a lot nicer to work with now and should let me create lots of interesting ways to interact with players.
- A small intro story to teach players about the game without too much hand-holding. It forces players to interact with some of the basic mechanics you’ll have to do on the ship.
- Upgraded the game engine to Godot v4.6.1.
- Other small fixes including: some UI tweaks, some animation fixes (player’s idle animations weren’t looping properly), small fixes with the occlusion layer.
And a small video walking around the lobby area
Until next time