Work continues on the porting over to the Unity engine. It’s practically almost all ported over. Most of the stuff that hasn’t been ported over yet includes things such as certain UI elements which I am planning to revamp, some usable skills I still need to port over, and some combat animations. I have actually implemented a couple things that did not exist in the previous version, such as synchronizing character equipment to multiple clients.
Getting quite close to strictly working on new features, which is very exciting. Hope to show off some more soon!